Yu-Gi-Oh! TCG logo |
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Players | 1 vs. 1, 2 vs. 2, 3 vs. 3, free-for-all (unofficial) 1 to 4 players |
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Age range | 6 and up |
Setup time | approx. 2–3 minutes |
Playing time | approx. 5–30 minutes per game (depending on variables), 40 minutes per match |
Random chance | Medium |
Skill(s) required | Card playing Arithmetic Strategy Statistical Analysis Concentration Patience Logic Common sense Reading |
The Yu-Gi-Oh! Trading Card Game (遊☆戯☆王オフィシャルカードゲーム Yū☆Gi☆Ō Ofisharu Kādo Gēmu , Yu-Gi-Oh! Official Card Game) is a Japanese collectible card game developed and published by Konami. It is based on the fictional game of Duel Monsters created by manga artist Kazuki Takahashi, which is the main plot device during the majority of his popular manga franchise, Yu-Gi-Oh!, and its various anime adaptations and spinoff series. The Yu-Gi-Oh! Trading Card Game was first launched by Konami in 1999. It was named the top selling trading card game in the world by Guinness World Records on July 7, 2009, having sold over 25 billion cards worldwide.[1] The trading card game continues to gain popularity as it is played around the world, mostly in Japan, North America, Europe and Australia.
Prior to December 2008, Konami's trading cards were distributed in territories outside of Asia by The Upper Deck Company. In December 2008, Konami filed a lawsuit against Upper Deck alleging that it had distributed unauthentic Yu-Gi-Oh! TCG cards made without Konami's authorization.[2] Upper Deck also sued Konami alleging breach of contract and slander. A few months later, a federal court in Los Angeles issued an injunction preventing Upper Deck from acting as the authorized distributor and requiring it to remove the Yu-Gi-Oh! TCG from Upper Deck's website.[3] In December 2009, the court decided that Upper Deck was liable for counterfeiting Yu-Gi-Oh! TCG cards, and it dismissed Upper Deck's countersuit against Konami.[4][5][6] Konami currently serves as the manufacturer and distributor of the Yu-Gi-Oh! TCG; it runs Regional and National tournaments and continues to release new Yu-Gi-Oh! TCG card products.
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Yu-Gi-Oh! is a strategic trading card game in which players draw cards from their respective decks and take turns playing cards onto "the field". Each player custom-builds his or her own deck, which can contain up to three copies of any given card and must contain a minimum of 40 cards but cannot exceed 60 cards which is the maximum. Players may also create an "Extra Deck" containing up to 15 cards that may only be used in certain situations. Each player starts with 8000 "life points", and the usual win condition is the reduction of the opponent's Life Points to zero.[7] This is typically achieved by using "monster" cards to attack the opponent's monsters and then attack his or her life points directly. The other two card types are "Spells" and "Traps", which have nearly an endless variety of functions. For example, these cards' effects may "destroy" an opponent's monster, negate the effects of an opponent's card, or retrieve a specific card from one's own deck, to name just a few. Most monster cards also have effects, in addition to their previously-mentioned ability to attack. Card effects are the driving force for the creation of innumerable strategies and play styles.
Each player's turn contains six phases (although some are technicalities and skipped in most situations): Draw Phase, Standby Phase, Main Phase 1, Battle Phase, Main Phase 2, and End Phase. During the Draw Phase, the turn player draws one card from his or her deck. The Standby phase exists only for card effects that occur at the beginning of the player's turn (e.g. maintenance costs for certain card effects) and is otherwise skipped. During each of the Main Phases, the player may "summon" a monster (once per turn, not counting other monsters summoned by card effects), manipulate monsters that are already in play, use Spell and Trap cards, and set cards face-down. During the Battle Phase, the player may attack the opponent's monsters (or his or her Life Points directly, if the opponent has no monsters in play) once with each of his or her own monsters, while the opponent may attempt to defend with his or her own Traps, Spells, or monster effects. The End Phase (like the Standby Phase) exists only for card effects that occur at the end of the player's turn, and is otherwise skipped. Play continues until a win condition is met. A player typically wins by reducing the opponent's Life Points to zero, but will also win if the opponent is unable to draw a card (i.e. has no cards left in his or her deck) or if a player successfully meets the conditions of a card that grants an automatic win (an uncommon strategy due to the relative ease with which a competitive opponent can prevent it).
Attacking with monster cards is the main means by which a player reduces the opponent's Life Points to zero. These cards are also used defensively, since the opponent's monsters cannot attack your Life Points directly as long as you have monsters in play. Furthermore, most monsters cards have their own effects (just like Spell and Trap cards), and can be manipulated by other cards. Before discussing their many functions and varieties, we will outline the common components of all monster cards.
There are several categories of monster cards, which are color-coded and vary in the methods by which they are summoned. Generally, the monsters with more difficult summoning methods will have higher ATK points and better card effects. Normal and Effect monsters can be Normal Summoned,5-6 1 monster level 7-12 2 monsters. for a Tribute Summon, or Special Summoned by card effects. All other types of cards need to Special Summoned by fulfilling the summoning requirements detailed below. Fusion, Synchro and Xyz Monsters are stored in an Extra Deck separate from the Main Deck. These cards may be resummoned from the graveyard provided they have been successfully summoned beforehand, though if they are returned to the Extra Deck, the player will need to refulfill the summoning requirements to summon them again.
There are several types of monsters, which differ mainly in the methods by which they are summoned:
As mentioned briefly in several above sections, attacking is a critical role of monster cards. It is the primary means by which a player reduces the opponent's Life Points. Only monster cards in Attack Position (placed in a vertical orientation) can attack, and each such monster card can attack once per turn during the Battle Phase.
When a monster card "declares an attack", one of the opponent's monsters is selected as the target. At this time, the ATK points of the attacking monster are compared with the relevant ATK or DEF points of the opponent's targeted monster (depending on whether it is in Attack Position or Defense Position). The monster card with the lower points is destroyed and sent to the Graveyard. If the destroyed monster card was in Attack Position, then its owner will lose Life Points equal to the difference between the two monsters' points. For example, if Mystic Tomato (which has 1400 ATK and 1100 DEF) attacks an opponent's Sangan (1000 ATK and 600 DEF) in Attack Position, then the opponent's Sangan is destroyed and he or she loses 400 Life Points. However, the owner will not not lose Life Points if his or her monster card was in Defense Position. In the previous example, if Sangan had been in Defense Position (placed in a horizontal orientation), then it would still be destroyed by an attacking Mystic Tomato but its owner would not lose Life Points.However, If the Defensive Points of a Card (for this example the card Mystic Elf, which has 800 ATK and 2000 DEF) is higher than the ATK points of the attacking Card, the owner of the attacking card will lose life poin t to the difference of each number (If Mystic Tomato attacked the Mystic Elf in Defense mode, the owner of Mystic Tomato would lose 600 life points). No Cards are destroyed after the end of a attack subject to a card effect (like D.D Warriors effect which removes both this card and the attacking card from play)
In this way, monster cards in Defense Position protect their owner's Life Points. On the other hand, only monster cards in Attack Position can declare attacks, and their positions cannot be manipulated afterward.
If the opponent has no monster cards in play, then an attacking monster may target the opponent's Life Points directly. This causes the full amount of that monster's ATK points to be deducted from the opponent's Life Points. A very general strategy is to use card effects (those of monster, Spell, and Trap cards) to eliminate the opponent's monsters, so that a player's own monsters can attack the opponent's Life Points directly.
These are cards that can be played either from the hand, or set on the field for later use. They can either power up your monsters attack/defense, destroy other cards, increase life points, etc. It is important to have a good balance of these in your deck. Spells come in 6 forms.
Cards that are activated in response to certain situations, most often when an opponent activates an effect or attacks. They are set face down on the field and cannot be activated on the turn they were placed down unless there is a card effect that says it could be activated the turn the trap card is set. Some are used to destroy an attacking monster, negate battle damage, or possibly redirect damage back to the opponent, though, these effects may differ. There are three types of trap cards:
Card effects all have certain speeds. This determines when they can be played and which effect can be "chained" to another.
Tournaments are often hosted either by players or by card shops. In addition, Upper Deck (now no longer part of Yu-Gi-Oh's Organized Play), Konami, and Shonen Jump have all organized numerous tournament systems in their respective areas. These tournaments attract hundreds of players to compete for prizes such as rare promotional cards.
There are two styles of tournament play called "Formats;" each format has its own rules and some restrictions on what cards are allowed to be used during events.
The Advanced Format is used in all sanctioned tournaments (with the exception of certain Pegasus League formats). This format follows all the normal rules of the game, but also places a complete ban on certain cards that are deemed too advantageous for tournament play. These cards are on a special list called the Forbidden, or Banned List. There are also certain cards that are Limited or Semi-Limited to only being allowed 1 or 2 of those cards in a deck and side deck combined, respectively. This list is updated every six months(September 1, March 1) and is followed in all tournaments that use this format.[8]
Traditional format is sometimes used in Pegasus League play and is never used in Official Tournaments and reflects the state of the game without banned cards. Cards that are banned in Advanced are limited to one copy per deck in this format.[9]
Rating Systems
The trading card game formerly incorporated worldwide rankings, but since Konami canceled organized play, the ratings were obsolete. Konami has developed a new rating system called "COSSY," (Konami Card Game Official Tournament Support System.)[10]
Casual players typically agree to follow an unofficial variant of the rules, such as multiple player duel (where three or more duelists play every-man-for-themselves) and use of the Egyptian God Cards (promotional cards from the anime/manga adaptation, which are illegal in official tournaments with the exception of their legal card forms. These have recently been reprinted into legal versions, however the original promotional cards remain illegal.) For these unofficial variants of the game, the rules, such as what cards are legal or not, are agreed upon ahead of time. However, very recently, official Tag (team) Duel rules have been introduced into the main game, advertised in the form of Tag Force 2 and Championship 2008.
Yu-Gi-Oh! Trading Cards are available in Starter Decks, Structure Decks, booster packs, collectible tins, and occasionally as promotional cards.
Nearly every card has a unique 7–9 digit code printed on it. When that code is entered into one of the Yu-Gi-Oh! video games that accept it, a digital copy of that card is added to the player's virtual cards. Thus, players can port their real-world decks into the games.
Some cards do not have this code. For example, all but two copies of Japanese Blue Eyes Ultimate Dragon cards say "Replica" where the code should be (They are considered replicas of the other two that were given as prizes in a Yu-Gi-Oh! tournament in Tokyo).
Some cards do not have anything at all. For example, the Shadow Ghoul monster card from the English Metal Raiders and Dark Beginning 2 booster sets has no code number, as opposed to being a replica card. Some other examples of cards that do not have any codes at all are Labyrinth Wall (and its sister card, "Wall Shadow,") Gate Guardian and its "pieces," Sanga of the Thunder, Kazejin, and Suijin.
There are also Duel Terminal cards. (Prefixed by DT in cards.) These are used in a Duel Terminal machine, which are at various locations around the country. In these machines, you can lay down a Duel Terminal card, and the machine will scan it in so you can play with it. These cards are also compatible with a Duel Scanner peripheral for the Japanese version of Yu-Gi-Oh! 5D's: Duel Transer for the Nintendo Wii.
Otherwise, due to the nature of the inspirations of some of the cards, such as ancient mythology and Japanese folklore, the card game was a potential target for religious advocate groups to accuse of promoting idolatry, among other things.[11] Perhaps to alleviate their concerns, the English names of the cards were not always given a direct translation, instead opting for a name less controversial. For example, the "Black Magician" in the original Japanese was changed to the "Dark Magician" in English, which reduced its association with black magic and the card "Trial of Hell" was changed to "Trial of Nightmare". However, this has caused some problems with the naming of certain cards, such as Archfiends (Demons in Japan), who (before the advent of Dark Crisis) all had unique names in the English version. Thus they had to be reclassified as Archfiends to meet the new standard. In addition the use of Christian themes have also been censored out of the international edition of Yu-Gi-Oh.
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